Heritages

Heritage represents the upbringing and culture of a character. It’s what your parents, community values, or other formative authority figures taught you. Example heritages include cosmopolitan (city dwellers), grove (forest denizens), and stone (undermountain folk).

Heroic characters sometimes come from unexpected origins. Your character might have been raised among a typical community of their lineage or from a totally different life.

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Rain Creeper HeritageHailing from coastal rainforests, rain creeper heritage characters are well suited to lives of adventure. …
Mud Runner HeritageMud runner heritage characters hail from lizardfolk communities located in bogs and swamps. The mud …
Moonlit HeritageMoonlit heritage characters have a supernatural charge to purify the places and people touched by …
Hivehelm HeritageCharacters from the hiveheim heritage were raised in enclosed honeycomb settlements like the bee-kissed city …
Mangrove RegentCharacters of the mangrove regent heritage have been raised among a community of mangrove dryads …
Pine ScionPine scion heritage characters carry the best aspects of the dryad communities into the world, …
Inheritor of the FutureCharacters of the inheritor of the future heritage bear one of the time-warping staves developed …
CosmopolitanStreet Smarts. While in a city or other urban environment, you have advantage on ability …
CottageComforts of Home. As part of a long rest, you can cook a meal, tell …
Mirror WorlderCharacters of this heritage are not native to the world they live in. Through some …
DiasporaPreserved Traditions. You gain proficiency with the History skill. You also gain proficiency with one …
Time-Lost DrifterTime-lost drifter heritage characters have a crystal belt. Dangling from it at irregular intervals are …
GroveCanopy Walker. You have a climbing speed equal to your walking speed. Nature’s Camouflage. You …
NomadicResilient. You have advantage on checks or saves made to resist debilitating weather effects, such …
SlayerNatural Predator. You have proficiency in the Intimidation skill. You have advantage on Intimidation checks …
StoneAncestral Arts. You gain proficiency with Construction tools. Double your PB for any ability check …
SupplicantScurry. As a bonus action, you can move up to 10 feet without provoking opportunity …
WildlandsBeast Affinity. Using gestures and sounds, you can communicate simple ideas with Beasts and creatures …
BadlanderAs rugged as the terrain they inhabit, badlander heritage characters feel they can survive whatever …
JunkerJunker heritage characters have been raised among the wasteland and desert dwelling junker gnolls. These …

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