Content related to rituals.
2nd-Circle Divine Ritual (Necromancy) Casting Time: 10 minutes Range: 30 feet Duration: Instantaneous Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on Constructs or Undead. Once you cast …
4th-Circle Arcane and Divine Ritual (Abjuration) Casting Time: 10 minutes Range: 120 feet Components: V, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cloth, and powdered chrysolite) Duration: 24 hours You make an area within range magically secure. The area is a cube …
1st-Circle Arcane Ritual (Transmutation) Casting Time: 1 hour Range: 5 feet Components: V, S, M (a life-sized statue, puppet, stuffed animal, or other suitable vessel worth at least 10 gp, which the spell consumes) Duration: Instantaneous As part of this ritual, you imbue your chosen vessel with a spark of …
4th-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural …
5th-Circle Arcane, Divine, and Wyrd Ritual (Abjuration) Casting Time: 1 hour Range: 60 feet Duration: 24 hours You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend into your service. The creature must be within range for the entire casting of the spell. Typically, the creature is …
9th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes) Duration: Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for …
1st-Circle Arcane Ritual (Abjuration) Range: 30 feet Components: V, S, M (silver hand bell worth at least 10 gp) Duration: : 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the …
6th-Circle Arcane and Divine Ritual (Necromancy) Casting Time: 1 minute Range: 10 feet Components: V, S, M (one pot filled with grave dirt, one pot filled with brackish water, and one 150 gp black onyx stone for each corpse, which the spell consumes) Duration: Instantaneous You can cast this spell …
6th-Circle Divine and Primordial Ritual (Conjuration) Casting Time: 10 minutes Range: 30 feet Components: V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and …
1st-Circle Arcane and Wyrd Ritual (Conjuration) Casting Time: 1 minute Range: 60 feet Components: V, S, M (a piece of string and a bit of wood) Duration: 1 hour This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant …