Spells with Material components and related content.
4th-Circle Arcane and Divine Ritual (Abjuration) Casting Time: 10 minutes Range: 120 feet Components: V, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cloth, and powdered chrysolite) Duration: 24 hours You make an area within range magically secure. The area is a cube …
6th-Circle Arcane (Illusion) Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece and jade worth at least 25 gp) Duration: Until dispelled You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition …
6th-Circle Arcane and Divine Ritual (Necromancy) Casting Time: 1 minute Range: 10 feet Components: V, S, M (one pot filled with grave dirt, one pot filled with brackish water, and one 150 gp black onyx stone for each corpse, which the spell consumes) Duration: Instantaneous You can cast this spell …
9th-Circle Arcane and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target and a special component that varies according to the version of the spell you choose worth at least 500 gp …
4th-Circle Arcane (Divination) Casting Time: 1 action Range: 30 feet Components: V, S, M (a bit of bat fur) Duration: Concentration, up to 1 hour You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which …
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: Touch Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled A flame equivalent in brightness to a torch springs from an object that you touch. The effect looks like a regular flame, but it creates …
3rd-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed …
6th-Circle Arcane (Abjuration) Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a glass or crystal bead that shatters when the spell ends) Duration: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the …
2nd-Circle Arcane (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a small leather loop or a piece of golden wire with a long shank on one end) Duration: Concentration, up to 10 minutes One creature or object of your choice that you can see within range …
4th-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. The new form can be any Beast whose challenge rating …