Spells with Somatic components and related content.
4th-Circle Arcane and Divine Ritual (Abjuration) Casting Time: 10 minutes Range: 120 feet Components: V, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cloth, and powdered chrysolite) Duration: 24 hours You make an area within range magically secure. The area is a cube …
Arcane Cantrip (Transmutation) Casting Time: 1 action Range: 10 feet Components: V, S Duration: Up to 1 hour This spell is a minor trick that novice spellcasters use for practice. You create one of the following magical effects within range: If you cast this spell multiple times, you can have …
7th-Circle Arcane (Evocation) Casting Time: 1 action Range: Self (60-foot cone) Components: V, S Duration: Instantaneous Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a DEX save. For …
9th-Circle Arcane (Abjuration) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 10 minutes A shimmering, multicolored plane of light forms a vertical, opaque wall (up to 90 feet long, 30 feet high, and 1 inch thick) centered on a point you can see within range. Alternatively, you …
Primordial Cantrip (Conjuration) Casting Time: 1 action Range: Self Components: V, S Duration: 10 minutes A flickering flame appears in your hand. It remains for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 …
6th-Circle Arcane (Illusion) Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece and jade worth at least 25 gp) Duration: Until dispelled You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition …
5th-Circle Arcane Ritual (Illusion) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of shadow from the Shadow Realm to create a nonliving object or vegetable matter …
9th-Circle Arcane and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target and a special component that varies according to the version of the spell you choose worth at least 500 gp …
Arcane Cantrip (Conjuration) Range: 60 feet Components: V, S Duration: Instantaneous Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a DEX save or take 1d6 acid damage. This spell’s damage increases by 1d6 when …
4th-Circle Wyrd (Conjuration) Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, …