Creatures with a CR of 1.
CR 1 Large Monstrosity (Animal) Armor Class 11 Hit Points 44 Speed 40 ft., fly 60 ft. Perception 13 Stealth 10 Senses– Languages – STR DEX CON INT WIS CHA +3 +1 +1 -4 +3 -1 Heightened Sight. The hippogriff’s Perception is 18 when perceiving by sight. Monstrosity Resilience. The …
CR 1 Medium Construct Armor Class 18 (natural armor) Hit Points 34 Speed 25 ft. Perception 8 Stealth 10Immune blinded, deafened | Construct Resilience Senseskeensense 60 ft. (can’t sense beyond this radius) Languages – STR DEX CON INT WIS CHA +4 +0 +1 -5 -2 -5 Antimagic Susceptibility. The armor …
CR 1 Tiny Construct Armor Class 13 Hit Points 34 Speed 20 ft., fly 40 ft. Perception 12 Stealth 15Immune Construct Resilience Sensesdarkvision 60 ft. Languages understands the languages of its creator but STR DEX CON INT WIS CHA -3 +3 +0 +2 +0 -2 Bound Construct. The homunculus serves …
CR 1 Medium Humanoid Armor Class 12 Hit Points 40 Speed 30 ft. Perception 13 Stealth 12 Senses– Languages Common STR DEX CON INT WIS CHA +0 +2 +1 +1 +5 +2 Intuition. The wyrdling rolls two dice for initiative, taking the higher number. In addition, the wyrdling has advantage …
CR 1 Large Beast Armor Class 11 (natural armor) Hit Points 44 Speed 40 ft., climb 30 ft. Perception 13 Stealth 10 Senses– Languages – STR DEX CON INT WIS CHA +4 +0 +3 -4 +1 -2 Heightened Smell. The bear’s Perception is 18 when perceiving by smell. Actions Multiattack. …
CR 1 Large Beast Armor Class 12 Hit Points 42 Speed 50 ft. Perception 13 Stealth 12 Senses– Languages – STR DEX CON INT WIS CHA +3 +2 +2 -4 +1 -2 Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) …
CR 1 Medium Dragon Armor Class 16 (natural armor) Hit Points 36 Speed 30 ft., burrow 15 ft., fly 60 ft. Perception 14 Stealth 12Immune fire Sensesdarkvision 60 ft., keensense 10 ft. Languages Draconic STR DEX CON INT WIS CHA +2 +2 +3 +0 +2 +3 Pounce. If the dragon …
CR 1 Tiny Fiend (Devil) Armor Class 13 Hit Points 31 Speed 20 ft., fly 40 ft. Perception 11 Stealth 15ResistantThe imp has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, Common STR DEX CON INT WIS CHA -2 +3 +1 …
CR 1 Medium Humanoid Armor Class 14 (hide armor) Hit Points 40 Speed 30 ft. Perception 10 Stealth 16 Sensesdarkvision 60 ft. Languages Common, Goblin STR DEX CON INT WIS CHA +5 +2 +1 -1 +0 -1 Brutal. A melee weapon deals one extra die of its damage when the …