Abjuration spells and rituals, as well as related content.
4th-Circle Arcane and Divine Ritual (Abjuration) Casting Time: 10 minutes Range: 120 feet Components: V, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cloth, and powdered chrysolite) Duration: 24 hours You make an area within range magically secure. The area is a cube …
9th-Circle Arcane (Abjuration) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 10 minutes A shimmering, multicolored plane of light forms a vertical, opaque wall (up to 90 feet long, 30 feet high, and 1 inch thick) centered on a point you can see within range. Alternatively, you …
3rd-Circle Arcane (Abjuration) Casting Time: 1 reaction, when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd circle …
3rd-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be …
1st-Circle Arcane Ritual (Abjuration) Range: 30 feet Components: V, S, M (silver hand bell worth at least 10 gp) Duration: : 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the …
4th-Circle Divine (Abjuration) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours The first time the target of this spell would drop to 0 HP as a result of taking damage, the target instead drops to 1 HP, and the spell ends. If the target is subjected …
Divine and Primordial Cantrip (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one save of its …
2nd-Circle Arcane Ritual (Abjuration) Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you …
5th-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Self Components: V, S, M (holy water or powdered silver and iron) Duration: Concentration, up to 1 minute Shimmering energy surrounds and protects you from certain types of creatures: Celestials, Elementals, Fey, Fiends, Undead, and creatures with the Outsider tag. …
2nd-Circle Divine and Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous You touch a creature and can end one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.