2nd-Circle Divine Ritual (Necromancy)
Casting Time: 10 minutes
Range: 30 feet
Duration: Instantaneous
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on Constructs or Undead.
Once you cast this spell, you can’t do so again until you complete a long rest.
At Higher Circles. As you unlock higher circles, this ritual grows in potency. Once you have access to 3rd-circle spell slots or higher, the healing increases by 1d8 for each slot above 3rd.