2nd-Circle Divine Ritual (Necromancy) Casting Time: 10 minutes Range: 30 feet Duration: Instantaneous Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on Constructs or Undead. Once you cast …
4th-Circle Arcane and Divine Ritual (Abjuration) Casting Time: 10 minutes Range: 120 feet Components: V, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cloth, and powdered chrysolite) Duration: 24 hours You make an area within range magically secure. The area is a cube …
3rd-Circle Arcane, Divine, and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 10 feet Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point …
2nd-Circle Arcane Ritual (Abjuration) Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you …
5th-Circle Primordial Ritual (Transmutation) Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a dead Humanoid or a piece of a dead Humanoid. Provided that the creature has been dead no longer …
8th-Circle Divine and Primordial Ritual (Transmutation) Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, up to 8 hours You take control of the weather within 5 miles of you for the duration. You …
1st-Circle Arcane Ritual (Abjuration) Range: 30 feet Components: V, S, M (silver hand bell worth at least 10 gp) Duration: : 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the …
6th-Circle Wyrd Ritual (Necromancy) Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, or ornamental container worth at least 500 gp) Duration: Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material …
2nd-Circle Arcane Ritual (Illusion) Casting Time: 1 minute Range: Touch Components: V, S, M (a small square of silk and burning incense worth at least 10 gp, which the spell consumes) Duration: 24 hours You place an illusion on a creature or an object you touch so that divination spells …
5th-Circle Arcane and Divine Ritual (Divination) Casting Time: 10 minutes Range: Self Components: V, S, M (a focus worth at least 1,000 gp such as a crystal ball, a silver mirror, or a font filled with holy water) Duration: Concentration, up to 10 minutes You can see and hear a …