2nd-Circle Divine Ritual (Necromancy) Casting Time: 10 minutes Range: 30 feet Duration: Instantaneous Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on Constructs or Undead. Once you cast …
2nd-Circle Primordial Ritual (Enchantment) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours Choose a Tiny Beast you can see within range, such as a squirrel, blue jay, or bat. Specify a location, which you must have visited, and a recipient …
2nd-Circle Arcane Ritual (Abjuration) Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you …
2nd-Circle Arcane Ritual (Illusion) Casting Time: 1 minute Range: Touch Components: V, S, M (a small square of silk and burning incense worth at least 10 gp, which the spell consumes) Duration: 24 hours You place an illusion on a creature or an object you touch so that divination spells …
2nd-Circle Divine and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an …
2nd-Circle Divine and Primordial Ritual (Conjuration) Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes …
2nd-Circle Arcane, Divine, Primordial, and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self (1 mile) Components: V, S, M (a figurine of a bloodhound worth at least 25 gp, which the spell consumes) Duration: Concentration, up to 10 minutes Describe or name a particular kind of object (such as …
2nd-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) You implant a message within an object in range, a message that is uttered when a trigger condition is …