CR 14
Large Fiend (Devil)
Armor Class 18 (natural armor)
Hit Points 193
Speed 40 ft.
Perception 17 Stealth 17
ResistantThe devil has advantage on saves against spells and other magical effects.
Immune cold | Devilish Resilience
Sensesdarkvision 120 ft., keensense 60 ft.
Languages Infernal, telepathy 120 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+5 | +7 | +9 | +4 | +7 | +9 |
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Devilish Resilience. The devil is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
Magic Resistance. The devil has advantage on saves against spells and other magical effects.
Snow Walk. The devil can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The devil makes two Claw attacks and one Tail attack, or it makes three Icicle Shard attacks.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 18 (4d8) cold damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage plus 18 (4d8) cold damage.
Icicle Shard. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 18 (4d8) cold damage.
Bonus Actions
Ice Wall. The ice devil causes a wall of ice to magically rise from the ground at a point it can see within 60 feet of it. The wall is up to 30 feet long, 10 feet high, and 5 feet thick. It can be any shape, as long as its base is connected to the ground. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side (the devil’s choice). If a creature would be surrounded on all sides by the wall, it can make a DC 17 DEX save. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall. The wall lasts 1 minute, until the devil creates a new wall, or until the devil dies. Each 10-foot section of the wall has AC 5, 30 HP, is vulnerable to fire damage, and is immune to acid, cold, necrotic, poison, and psychic damage.
Reactions
Ice Shield. When the ice devil or a friendly creature it can see is hit by an attack, the devil can create a magical barrier of ice to disrupt the attack. The target halves the damage from the attack.