CR 5 Medium Fiend (Devil) Armor Class 15 (natural armor) Hit Points 94 Speed 30 ft. Perception 18 Stealth 13ResistantThe devil has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS CHA +6 +3 …
CR 3 Medium Fiend (Devil) Armor Class 13 (natural armor) Hit Points 63 Speed 30 ft. Perception 12 Stealth 12ResistantThe devil has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS CHA +5 +2 …
CR 9 Large Fiend (Devil) Armor Class 18 (natural armor) Hit Points 144 Speed 40 ft., fly 40 ft. Perception 16 Stealth 13ResistantThe devil has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS …
CR 8 Medium Fiend (Devil) Armor Class 16 (natural armor) Hit Points 138 Speed 30 ft. Perception 14 Stealth 12ResistantThe devil has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS CHA +4 +2 …
CR 12 Medium Fiend (Devil) Armor Class 18 (plate) Hit Points 147 Speed 30 ft., fly 60 ft. Perception 16 Stealth 17ResistantThe erinyes has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensestruesight 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS CHA …
CR 11 Large Fiend (Devil) Armor Class 18 (natural armor) Hit Points 185 Speed 20 ft., fly 60 ft. Perception 17 Stealth 17ResistantThe devil has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS …
CR 14 Large Fiend (Devil) Armor Class 18 (natural armor) Hit Points 193 Speed 40 ft. Perception 17 Stealth 17ResistantThe devil has advantage on saves against spells and other magical effects. Immune cold | Devilish Resilience Sensesdarkvision 120 ft., keensense 60 ft. Languages Infernal, telepathy 120 ft. STR DEX CON …
CR 1 Tiny Fiend (Devil) Armor Class 13 Hit Points 31 Speed 20 ft., fly 40 ft. Perception 11 Stealth 15ResistantThe imp has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, Common STR DEX CON INT WIS CHA -2 +3 +1 …
CR 1/4 Medium Fiend (Devil) Armor Class 8 Hit Points 17 Speed 15 ft. Perception 10 Stealth 7Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal STR DEX CON INT WIS CHA +2 -2 +1 -3 +0 -4 Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision. Devilish Resilience. The devil …
CR 20 Large Fiend (Devil) Armor Class 19 (natural armor) Hit Points 323 Speed 30 ft., fly 60 ft. Perception 20 Stealth 18ResistantThe pit fiend has advantage on saves against spells and other magical effects. Immune charmed, frightened | Devilish Resilience Sensestruesight 120 ft. Languages Infernal, telepathy 120 ft. STR …