Fiends dwell in lower realms outside of measurable or material reality.
CR 1/4 Medium Fiend (Devil) Armor Class 8 Hit Points 17 Speed 15 ft. Perception 10 Stealth 7Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal STR DEX CON INT WIS CHA +2 -2 +1 -3 +0 -4 Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision. Devilish Resilience. The devil …
CR 19 Huge Fiend (Demon) Armor Class 19 (natural armor) Hit Points 292 Speed 40 ft., fly 80 ft. Perception 19 Stealth 12ResistantThe balor has advantage on saves against spells and other magical effects. Immune fire | Demonic Resilience Sensestruesight 120 ft. Languages Abyssal, telepathy 120 ft. STR DEX CON …
CR 16 Large Fiend (Demon) Armor Class 18 (natural armor) Hit Points 217 Speed 40 ft. Perception 18 Stealth 15ResistantThe marilith has advantage on saves against spells and other magical effects. Immune Demonic Resilience. Sensestruesight 120 ft. Languages Abyssal, telepathy 120 ft. STR DEX CON INT WIS CHA +9 +5 …
CR 5 Medium Fiend (Devil) Armor Class 15 (natural armor) Hit Points 94 Speed 30 ft. Perception 18 Stealth 13ResistantThe devil has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS CHA +6 +3 …
CR 5 Medium Fiend (Demon) Armor Class 16 (natural armor) Hit Points 94 Speed 40 ft., swim 40 ft. Perception 15 Stealth 16ResistantThe mire fiend has advantage on saves against spells and other magical effects. Immune acid | Demonic Resilience Sensesdarkvision 60 ft., keensense 10 ft. Languages Abyssal STR DEX …
CR 3 Medium Fiend (Devil) Armor Class 13 (natural armor) Hit Points 63 Speed 30 ft. Perception 12 Stealth 12ResistantThe devil has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS CHA +5 +2 …
CR 13 Large Fiend (Demon) Armor Class 18 (natural armor) Hit Points 196 Speed 20 ft., fly 30 ft. Perception 16 Stealth 10ResistantThe nalfeshnee has advantage on saves against spells and other magical effects. Immune Demonic Resilience Sensestruesight 120 ft. Languages Abyssal, telepathy 120 ft. STR DEX CON INT WIS …
CR 9 Large Fiend (Devil) Armor Class 18 (natural armor) Hit Points 144 Speed 40 ft., fly 40 ft. Perception 16 Stealth 13ResistantThe devil has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS …
CR 5 Medium Fiend Armor Class 17 (natural armor) Hit Points 104 Speed 30 ft. Perception 15 Stealth 15ResistantThe hag has advantage on saves against spells and other magical effects. Immune charmed, unconscious Sensestruesight 120 ft. Languages Abyssal, Common, Infernal, Primordial STR DEX CON INT WIS CHA +4 +2 +3 …
CR 8 Medium Fiend (Devil) Armor Class 16 (natural armor) Hit Points 138 Speed 30 ft. Perception 14 Stealth 12ResistantThe devil has advantage on saves against spells and other magical effects. Immune Devilish Resilience Sensesdarkvision 120 ft. Languages Infernal, telepathy 120 ft. STR DEX CON INT WIS CHA +4 +2 …