Hezrou

CR 8
Large Fiend (Demon)
Armor Class 16 (natural armor)
Hit Points 138
Speed 30 ft., swim 30 ft.
Perception 14 Stealth 13
ResistantThe hezrou has advantage
Immune Demonic Resilience
Sensesdarkvision 120 ft.
Languages Abyssal, telepathy 120 ft.


STR DEX CON INT WIS CHA
+7 +3 +8 -3 +4 +1

Amphibious. The hezrou can breathe air and water.

Demonic Resilience. The hezrou is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Speak with Frogs and Toads. The hezrou can communicate with frogs and toads as if they shared a language.

Standing Leap. The hezrou’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Stench. A creature that starts its turn within 10 feet of the hezrou must succeed on a DC 16 CON save or be poisoned until the start of its next turn. On a success, the creature is immune to the hezrou’s Stench for the next 24 hours.

Actions

Multiattack. The hezrou makes one Sticky Tongue attack, one Bite attack, and two Claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.

Sticky Tongue. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target must succeed on a DC 16 STR save or be pulled up to 15 feet toward the hezrou.

Bonus Actions

Quick Leap. The hezrou jumps horizontally up to 20 feet to an unoccupied space it can see without provoking opportunity attacks.

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