CR 19 Huge Fiend (Demon) Armor Class 19 (natural armor) Hit Points 292 Speed 40 ft., fly 80 ft. Perception 19 Stealth 12ResistantThe balor has advantage on saves against spells and other magical effects. Immune fire | Demonic Resilience Sensestruesight 120 ft. Languages Abyssal, telepathy 120 ft. STR DEX CON …
CR 1/4 Small Fiend (Demon) Armor Class 11 (natural armor) Hit Points 13 Speed 20 ft. Perception 9 Stealth 10Immune Demonic Resilience Sensesdarkvision 60 ft. Languages Abyssal STR DEX CON INT WIS CHA +2 +0 +1 -3 -1 -4 Abyssal Rejuvenation. Unlike other outsiders, a dretch that dies in its …
CR 9 Large Fiend (Demon) Armor Class 17 (natural armor) Hit Points 154 Speed 40 ft. Perception 17 Stealth 12ResistantThe glabrezu has advantage on saves against spells and other magical effects. Immune Demonic Resilience Sensestruesight 120 ft. Languages Abyssal, telepathy 120 ft. STR DEX CON INT WIS CHA +9 +2 …
CR 7 Medium Fiend (Demon) Armor Class 15 (natural armor) Hit Points 118 Speed 40 ft. Perception 14 Stealth 16ResistantThe golmana has advantage on saves against spells and other magical effects. Immune blinded, frightened | Demonic Resilience Senseskeensense 60 ft. (can’t sense beyond this radius) Languages Abyssal, Void Speech, telepathy …
CR 8 Large Fiend (Demon) Armor Class 16 (natural armor) Hit Points 138 Speed 30 ft., swim 30 ft. Perception 14 Stealth 13ResistantThe hezrou has advantage Immune Demonic Resilience Sensesdarkvision 120 ft. Languages Abyssal, telepathy 120 ft. STR DEX CON INT WIS CHA +7 +3 +8 -3 +4 +1 Amphibious. …
CR 4 Medium Fiend (Demon) Armor Class 15 Hit Points 82 Speed 40 ft., fly 25 ft. Perception 13 Stealth 15ResistantThe husk demon has advantage on saves against spells and other magical effects. Immune necrotic | exhaustion, prone | Demonic Resilience Sensesdarkvision 60 ft. Languages Abyssal, Void Speech, telepathy 60 …
CR 16 Large Fiend (Demon) Armor Class 18 (natural armor) Hit Points 217 Speed 40 ft. Perception 18 Stealth 15ResistantThe marilith has advantage on saves against spells and other magical effects. Immune Demonic Resilience. Sensestruesight 120 ft. Languages Abyssal, telepathy 120 ft. STR DEX CON INT WIS CHA +9 +5 …
CR 5 Medium Fiend (Demon) Armor Class 16 (natural armor) Hit Points 94 Speed 40 ft., swim 40 ft. Perception 15 Stealth 16ResistantThe mire fiend has advantage on saves against spells and other magical effects. Immune acid | Demonic Resilience Sensesdarkvision 60 ft., keensense 10 ft. Languages Abyssal STR DEX …
CR 13 Large Fiend (Demon) Armor Class 18 (natural armor) Hit Points 196 Speed 20 ft., fly 30 ft. Perception 16 Stealth 10ResistantThe nalfeshnee has advantage on saves against spells and other magical effects. Immune Demonic Resilience Sensestruesight 120 ft. Languages Abyssal, telepathy 120 ft. STR DEX CON INT WIS …
CR 1 Tiny Fiend (Demon) Armor Class 13 Hit Points 35 Speed 40 ft. Perception 10 Stealth 15ResistantThe quasit has advantage on saving throws against spells and other magical effects. Immune Demonic Resilience Sensesdarkvision 120 ft. Languages Abyssal, Common STR DEX CON INT WIS CHA -3 +5 +0 -2 +0 …