Kobold

CR 1/8
Small Humanoid
Armor Class 12
Hit Points 9
Speed 30 ft.
Perception 8 Stealth 14

Sensesdarkvision 60 ft.
Languages Common, Draconic


STR DEX CON INT WIS CHA
-2 +4 -1 -1 -2 -1

Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 3 when perceiving by sight.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Bonus Actions

Scurry. The kobold moves up to 15 feet without provoking opportunity attacks. If the kobold is aware of traps in the area, the kobold can choose if this movement triggers any of them.

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