Cultist

CR 1/8
Medium Humanoid (Any Lineage)
Armor Class 13 (studded leather)
Hit Points 9
Speed 30 ft.
Perception 11 Stealth 11

Senses
Languages any one language (usually Common)


STR DEX CON INT WIS CHA
+0 +1 +1 +0 +1 +2

Dark Devotion. The cultist is resistant to the charmed and frightened conditions.

Actions

Sacrificial Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage.

Reactions

For the Cause! When a friendly creature the cultist can see within 5 feet of it is hit by an attack that would reduce that creature to 0 HP, the cultist can leap in front of the attack, taking the damage instead.

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