Camel

CR 1/8
Large Beast
Armor Class 10
Hit Points 10
Speed 50 ft.
Perception 9 Stealth 10

Senses
Languages


STR DEX CON INT WIS CHA
+2 +0 +2 -4 -1 -3

Camel Resilience. The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.

Bile Spit. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one creature. Hit: 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks.

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