CR 1/8
Medium Humanoid (Any Lineage)
Armor Class 12 (leather armor)
Hit Points 9
Speed 30 ft.
Perception 10 Stealth 13
Senses–
Languages any one language (usually Common)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+0 | +1 | +1 | +0 | +0 | +0 |
Opportunist. The bandit has advantage on opportunity attacks.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Bonus Actions
Steal Item. The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit’s choice. The object must weigh no more than 10 pounds, can’t be a weapon, and can’t be wrapped around or firmly attached to the target, such as a shirt or armor.