Bandit

CR 1/8
Medium Humanoid (Any Lineage)
Armor Class 12 (leather armor)
Hit Points 9
Speed 30 ft.
Perception 10 Stealth 13

Senses
Languages any one language (usually Common)


STR DEX CON INT WIS CHA
+0 +1 +1 +0 +0 +0

Opportunist. The bandit has advantage on opportunity attacks.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Bonus Actions

Steal Item. The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit’s choice. The object must weigh no more than 10 pounds, can’t be a weapon, and can’t be wrapped around or firmly attached to the target, such as a shirt or armor.

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