Staff of Thunder and Lightning

Staff, Very Rare, 120,000 gp
(Requires Attunement)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff has the following additional properties:

Lightning. When you hit with a melee attack using the staff, you can choose (no action required) to deal an extra 2d6 lightning damage to the target.

Thunder. When you hit with a melee attack using the staff, you can choose (no action required) for the staff to emit a crack of thunder, audible to 300 feet. The target you hit must succeed on a DC 17 CON save or become stunned until the end of your next turn.

Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff’s tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 DEX save, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 CON save. On a failed save, a creature takes 2d6 thunder damage and is deafened for 1 minute. On a successful save, it takes half damage and isn’t deafened.

Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

When one of these properties is used, it can’t be used again until the next dawn.

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