Magic staves.
Staff, Very Rare, 63,500 gp(Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the …
Staff, Very Rare, 63,500 gp(Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the …
Staff, Rare, 22,500 gp(Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: …
Staff, Very Rare, 125,000 gp(Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to AC, saves, and spell attack rolls. The …
Staff, Very Rare, 66,000 gp(Requires Attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its …
Staff, Rare, 15,300 gp (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the …
Staff, Legendary, Priceless(Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls. The staff has 50 charges …
Staff, Uncommon, 2,000 gp(Requires Attunement by a Cleric, Druid, or Wizard) You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative …
Staff, Rare, 15,300 gp(Requires Attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While carrying it, you have a +2 bonus to spell attack rolls. The staff has 10 charges. The staff has …
Staff, Very Rare, 120,000 gp(Requires Attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff has the following additional properties: Lightning. When you hit with a melee attack using the staff, you can choose (no …