2nd-Circle Arcane, Divine, and Wyrd (Necromancy)
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
A beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with attacks that use STR until the spell ends.
At the end of each of the target’s turns, it can make a CON save against the spell. On a success, the spell ends.