Ray of Enfeeblement

2nd-Circle Arcane, Divine, and Wyrd (Necromancy)

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 1 minute

A beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with attacks that use STR until the spell ends.

At the end of each of the target’s turns, it can make a CON save against the spell. On a success, the spell ends.

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