Magic Weapon

2nd-Circle Arcane and Wyrd (Transmutation)

Casting Time: 1 bonus action

Range: Touch

Components: V, S

Duration: Concentration, up to 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Circles. When you cast this spell using a spell slot of 4th circle or higher, the bonus increases to +2. When you use a spell slot of 6th circle or higher, the bonus increases to +3.

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