Ice Storm

4th-Circle Arcane and Primordial (Evocation)

Casting Time: 1 action

Range: 300 feet

Components: S, M (a pinch of dust and a few drops of water)

Duration: Instantaneous

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a DEX save. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

At Higher Circles. When you cast this spell using a spell slot of 5th circle or higher, the bludgeoning damage increases by 1d8 for each slot above 4th.

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