Confusion

4th-Circle Arcane, Divine, and Wyrd (Enchantment)

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (three nut shells)

Duration: Concentration, up to 1 minute

This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a WIS save when you cast this spell or be affected by it.

An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

At the end of each of its turns, an affected target can make a WIS save, ending the effect on itself on a success.

Confusion Effects

d10

Behavior

1

The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.

2-6

The creature doesn’t move or take actions this turn.

7-8

The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within reach, the creature does nothing this turn.

9-10

The creature can act and move normally. At the end of each of its turns, an affected creature can make a WIS save, ending the
effect on itself on a success.

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