4th-Circle Divine and Primordial (Necromancy)
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a CON save. It takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on Constructs or Undead.
If you target a Plant creature or a magical plant, it makes the save with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it withers and dies.
At Higher Circles. When you cast this spell using a spell slot of 5th circle or higher, the damage increases by 1d8 for each slot above 4th.