4th-Circle Divine and Primordial (Necromancy)

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: Instantaneous

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a CON save. It takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on Constructs or Undead.

If you target a Plant creature or a magical plant, it makes the save with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it withers and dies.

At Higher Circles. When you cast this spell using a spell slot of 5th circle or higher, the damage increases by 1d8 for each slot above 4th.

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