CR 1/4
Medium Undead
Armor Class 8
Hit Points 16
Speed 20 ft.
Perception 10 Stealth 8
Immune Undead Resilience
Sensesdarkvision 60 ft.
Languages understands the languages it knew in life but can’t speak
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+2 | -2 | +3 | -4 | +0 | -3 |
Undead Fortitude. If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.
Undead Nature. The zombie doesn’t require air, food, drink, or sleep.
Undead Resilience. The zombie is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The target is grappled (escape DC 12) if it is a Medium or smaller creature, and the zombie doesn’t already have a creature grappled.
Bonus Actions
Rotten Hold. The zombie gnaws idly on the creature grappled by it. The target must succeed on a DC 12 CON save or take 2 (1d4) poison damage. A Humanoid slain by this bonus action rises 24 hours later as a zombie, unless the Humanoid is restored to life or its body is destroyed.