Xorn

CR 5
Medium Elemental
Armor Class 19 (natural armor)
Hit Points 111
Speed 20 ft., burrow 20 ft.
Perception 16 Stealth 13

Sensesdarkvision 60 ft., tremorsense 60 ft.
Languages Terran


STR DEX CON INT WIS CHA
+3 +0 +6 +0 +0 +0

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material through which it moves.

Stone Camouflage. The xorn’s Stealth is 18 while in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack. The xorn makes one Bite attack and three Claw attacks, or it makes three Lob Stone attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Lob Stone. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Bonus Actions

Shard Belch. The xorn belches a mixture of stomach gas and crystalline shards in a 15-foot cone. Each creature in the area must succeed on a DC 14 DEX save or be coated in miniscule, crystalline shards until the end of its next turn. A creature coated in shards suffers bouts of pain each time it moves, reducing its speed by 10 feet and imposing disadvantage on all weapon attack rolls.

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