CR 1/2
Large Monstrosity (Animal)
Armor Class 13 (natural armor)
Hit Points 25
Speed 30 ft.
Perception 14 Stealth 13
Sensesdarkvision 60 ft.
Languages Goblin, Worg
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+3 | +1 | +1 | -2 | +0 | -1 |
Heightened Hearing and Smell. The worg’s Perception is 19 while perceiving by hearing or smell.
Monstrosity Resilience. The worg is resistant to exhaustion and to the frightened condition.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
Bonus Actions
Loathsome Howl (1/Day). The worg unleashes an unnatural howl audible out to a distance of 300 feet. Each creature of the worg’s choice within 30 feet of it must succeed on a DC 13 CHA save or be frightened of it for 1 minute. A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Until it finishes a long rest, the worg can sense the direction but not the exact location of each creature that was frightened by Loathsome Howl.