CR 1/2
Small Plant
Armor Class 13 (natural armor)
Hit Points 27
Speed 20 ft., climb 20 ft.
Perception 11 Stealth 13
Sensesdarkvision 60 ft.
Languages Common, Sylvan
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+2 | +1 | +1 | +0 | +1 | +0 |
Plant Camouflage. The wood herald’s Stealth is 18 while in any terrain with ample, obscuring plant life.
Plant Resilience. The wood herald is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Woodland Walk. Difficult terrain composed of nonmagical plants doesn’t cost the wood herald extra movement. In addition, the herald can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Wooden Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Hurl Thorn. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 6 (2d4 + 1) piercing damage.
Reactions
Brambly Bark. When a creature the wood herald can see hits it with a melee attack while within 5 feet of it, the herald can extend sharp brambles along its body, dealing 2 (1d4) piercing damage to the attacker.