Wolf

CR 1/4
Medium Beast
Armor Class 13 (natural armor)
Hit Points 14
Speed 40 ft.
Perception 11 Stealth 14

Senses
Languages


STR DEX CON INT WIS CHA
+1 +2 +1 -4 +1 -2

Heightened Hearing and Smell. The wolf’s Perception is 16 while perceiving by hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.

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