CR 1/2
Small Beast
Armor Class 13 (natural armor)
Hit Points 25
Speed 30 ft.
Perception 13 Stealth 14
Senses–
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
-2 | +4 | +1 | -3 | +1 | -2 |
Hardy. Any critical hit against the dinosaur becomes a normal hit.
Pack Tactics. The velociraptor has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the target and the ally isn’t incapacitated.
Actions
Multiattack. The velociraptor makes one Bite attack and one Claws attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the velociraptor can’t Bite another target.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Maul. The velociraptor uses its claws to rip into one creature it is grappling. The target must make a DC 12 STR save, taking 10 (4d4) slashing damage on a failed save, or half as much damage on a successful one.