Tiger, Saber-Toothed

CR 2
Large Beast
Armor Class 12
Hit Points 63
Speed 40 ft.
Perception 13 Stealth 16


+4 +2 +2 -4 +1 -1

Heightened Smell. The tiger’s Perception is 18 when perceiving by smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the tiger can make one Claws attack against it as a bonus action.


Multiattack. The tiger makes one Bite attack and one Claws attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage, and the target must succeed on a DC 14 DEX save or suffer a puncture wound. A creature suffering a puncture wound loses 5 (1d10) HP at the start of each of its turns as the wound bleeds excessively. Any creature can take an action to stanch the wound with a successful DC 12 WIS (Medicine) check. The wound also closes if the target receives magical healing.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.


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