Thug

CR 1/2
Medium Humanoid (Any Lineage)
Armor Class 11 (leather armor)
Hit Points 25
Speed 30 ft.
Perception 10 Stealth 12

Senses
Languages any one language (usually Common)


STR DEX CON INT WIS CHA
+2 +0 +2 +0 +0 +0

Brutal. A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack).

Pack Tactics. The thug has advantage on attack rolls against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Bonus Actions

Sucker Punch. The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage.

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