CR 1/2
Medium Humanoid (Any Lineage)
Armor Class 11 (leather armor)
Hit Points 25
Speed 30 ft.
Perception 10 Stealth 12
Senses–
Languages any one language (usually Common)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+2 | +0 | +2 | +0 | +0 | +0 |
Brutal. A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack).
Pack Tactics. The thug has advantage on attack rolls against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Bonus Actions
Sucker Punch. The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage.