CR 1/4
Tiny Fey
Armor Class 14 (leather armor)
Hit Points 13
Speed 10 ft., fly 40 ft.
Perception 11 Stealth 17
Senses–
Languages Common, Elvish, Sylvan
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
-4 | +3 | +0 | +2 | +1 | +0 |
Fey Resilience. The sprite is resistant to the charmed and unconscious conditions.
Speak with Beasts and Plants. The sprite can communicate with Beasts and Plants as if they shared a language.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. If the save fails by 5 or more, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Bonus Actions
Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 13 CHA save, the sprite also knows if the creature has malign intentions or intends to commit malevolent acts within the next hour. Celestials, Fiends, and Undead automatically fail the save.
Swift Flight. The sprite moves up to half its speed without provoking opportunity attacks.