Specter

CR 1
Medium Undead
Armor Class 12
Hit Points 27
Speed 0 ft., fly 50 ft.
Perception 10 Stealth 12
Immune necrotic | charmed, grappled, paralyzed, petrified, prone, restrained, unconscious | Undead Resilience
Sensesdarkvision 60 ft.
Languages understands the languages it knew in life but can’t speak


STR DEX CON INT WIS CHA
-5 +2 +0 +0 +0 +2

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight.

Undead Nature. The specter doesn’t require air, food, drink, or sleep.

Undead Resilience. The specter is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage. The target must succeed on a DC 12 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.

Reactions

Retributive Shriek. When the specter takes damage from a creature it can see within 30 feet of it, the specter can shriek with the fury of its tormented existence. That creature must succeed on a DC 12 WIS save or be frightened until the end of its next turn.

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