CR 2
Medium Dragon
Armor Class 17 (natural armor)
Hit Points 51
Speed 30 ft., fly 60 ft.
Perception 14 Stealth 12
Immune cold
Sensesdarkvision 60 ft., keensense 10 ft.
Languages Draconic
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+4 | +2 | +5 | +1 | +2 | +4 |
Pounce. If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action.
Actions
Multiattack. The dragon makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 CON save, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath (Recharge 6). The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 CON save or be paralyzed for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.