CR 2
Large Beast
Armor Class 11 (natural armor)
Hit Points 63
Speed 40 ft.
Perception 11 Stealth 9
Senses–
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+5 | -1 | +2 | -4 | +1 | -2 |
Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 STR save or be pushed up to 10 feet away from the rhinoceros and knocked prone.
Actions
Multiattack. The rhinoceros makes two Gore attacks.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Bonus Actions
Quaking Stomp. The rhinoceros rears up and slams its forefeet on the ground, shaking the area. Each creature within 10 feet of the rhinoceros must succeed on a DC 15 DEX save or be knocked prone.