Priest

CR 2
Medium Humanoid (Any Lineage)
Armor Class 13 (chain shirt)
Hit Points 57
Speed 30 ft.
Perception 15 Stealth 10

Senses
Languages any two languages


STR DEX CON INT WIS CHA
+1 +0 +1 +1 +5 +1

Divine Blessing. The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest’s deity.

Divine Weapons. The priest’s weapons are shrouded in dark or golden flames, as appropriate for the priest’s deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest’s choice.

Actions

Multiattack. The priest makes two Mace or Divine Bolt attacks.

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest’s choice).

Divine Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) necrotic damage or radiant damage (the priest’s choice).

Spellcasting. The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).

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