Plesiosaurus

CR 2
Large Beast
Armor Class 13 (natural armor)
Hit Points 60
Speed 20 ft., swim 40 ft.
Perception 13 Stealth 14

Senses
Languages


STR DEX CON INT WIS CHA
+4 +2 +3 -4 +1 -3

Hardy. Any critical hit against the dinosaur becomes a normal hit.

Hold Breath. The plesiosaurus can hold its breath for 1 hour.

Actions

Multiattack. The plesiosaurus makes two Bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Bonus Actions

Flipper Slam. While underwater, the plesiosaurus slams its flippers together, sending a shockwave of water in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or be off-balance until the end of its next turn. While off-balance, a creature’s speed is halved, and it has disadvantage on the first attack roll it makes on each of its turns.

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