Planetar

CR 16
Large Celestial (Angel)
Armor Class 19 (natural armor)
Hit Points 242
Speed 40 ft., fly 120 ft.
Perception 21 Stealth 15
ResistantThe planetar has advantage on saves against spells and other magical effects.
Immune Angelic Resilience
Sensestruesight 120 ft.
Languages all, telepathy 120 ft.


STR DEX CON INT WIS CHA
+7 +5 +12 +4 +11 +11

Actions

Multiattack. The planetar makes two Greatsword attacks, or it makes three Radiant Bolt attacks. It can replace one attack with a use of Spellcasting. If two Greatsword or Radiant Bolt attacks hit one creature, the target must succeed on a DC 19 CON save or be blinded until the end of its next turn.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 31 (7d8) radiant damage.

Radiant Bolt. Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 33 (6d8 + 6) radiant damage.

Radiant Burst (Recharge 6). A pulse of divine power ripples out from the planetar’s golden halo. Each hostile creature within 15 feet of the planetar must make a DC 19 DEX save, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. Each friendly creature within 15 feet of the planetar is empowered with divine energy and has advantage on all melee attack rolls it makes before the start of the planetar’s next turn.

Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8 + 3) HP and is freed from any curse, disease, poison, blindness, or deafness.

Spellcasting. The planetar casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 19).

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