Orc

CR 1/2
Medium Humanoid
Armor Class 13 (hide armor)
Hit Points 25
Speed 30 ft.
Perception 12 Stealth 11

Sensesdarkvision 60 ft.
Languages Common, Orc


STR DEX CON INT WIS CHA
+3 +1 +3 -2 +0 +0

Stalwart. If the orc starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap’s Bite, the orc can make the save at the start of the turn instead of the end and has advantage on the save.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Warrior’s Advance. The orc moves up to its speed toward a hostile creature that it can see.

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