Mycolid Commoner

CR 1/2
Small Plant
Armor Class 12
Hit Points 21
Speed 15 ft.
Perception 13 Stealth 14

Senseskeensense 120 ft. (can’t sense beyond this radius)
Languages understands Sylvan but can’t speak,


STR DEX CON INT WIS CHA
+0 +2 +0 -2 +3 -3

Fungal Toxicity. A creature that hits the mycolid with a melee attack while within 5 feet of it must succeed on a DC 13 CON save or be poisoned for 1 hour. If the poison isn’t neutralized before 1 hour has passed, the creature must succeed on a DC 13 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Mycolid Connection. The mycolid can pinpoint the location of each friendly mycolid within 120 feet of it. In addition, its telepathy range increases to 120 feet when communicating with other mycolids.

Plant Resilience. The mycolid is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.

Actions

Gardening Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 5 (2d4) poison damage.

Slowing Spores (Recharge 5-6). The mycolid ejects slowing spores from its body. Each creature that isn’t a mycolid within 5 feet of the mycolid must make a DC 13 WIS save. On a failure, a creature takes 5 (2d4) poison damage and is slowed until the end of its next turn. On a success, a creature takes half the damage and isn’t slowed. A slowed creature’s speed is halved, and it can’t take reactions.

Bonus Actions

Fetid Feast. The mycolid draws sustenance from a Medium or larger pile of carrion or rotting vegetation within 5 feet of it. It regains 5 (2d4) HP. The mycolid can’t use Fetid Feast on a pile of carrion or vegetation if it or another mycolid has already used Fetid Feast on that pile.

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