Mummy

CR 3
Medium Undead
Armor Class 13 (natural armor)
Hit Points 80
Speed 20 ft.
Perception 12 Stealth 9
Immune necrotic | charmed, frightened, paralyzed | Undead Resilience
Sensesdarkvision 60 ft.
Languages the languages it knew in life


STR DEX CON INT WIS CHA
+3 -1 +3 -2 +2 +1

Undead Nature. The mummy doesn’t require air, food, drink, or sleep.

Undead Resilience. The mummy is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Multiattack. The mummy makes two Rotting Fist attacks. If both attacks hit one creature that isn’t a Construct or Undead, the target must succeed on a DC 13 CON save or be cursed with mummy rot (see the Mummy Rot sidebar).

Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.

Bonus Actions

Dreadful Glare. The mummy glares at one creature it can see within 60 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration.

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