Mimic

CR 2
Medium Monstrosity (Shapechanger)
Armor Class 12 (natural armor)
Hit Points 58
Speed 20 ft.
Perception 11 Stealth 13
Immune acid | prone
Senseskeensense 60 ft.
Languages


STR DEX CON INT WIS CHA
+3 +1 +2 -3 +1 -1

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Monstrosity Resilience. The mimic is resistant to exhaustion and to the frightened condition.

Actions

Multiattack. The mimic makes two Pseudopod attacks. If it is grappling a creature, it can replace one attack with a Bite attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) acid damage.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bonus Actions

Change Shape. The mimic transforms into a Large or smaller object or back into its true, amorphous form, which is a Monstrosity. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Reactions

Prey Shield. When a creature the mimic can see hits it with an attack while it is grappling a creature, the mimic can roll the grappled creature in front of the blow, forcing the grappled creature to take the damage instead.

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