CR 6
Huge Beast
Armor Class 13 (natural armor)
Hit Points 133
Speed 40 ft.
Perception 13 Stealth 9
Senses–
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+6 | -1 | +5 | -4 | +0 | -2 |
Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 17 STR save or be knocked prone. If the target is prone, the mammoth can make one Stomp attack against it as a bonus action.
Actions
Multiattack. The mammoth makes two Gore attacks.
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 19 (3d8 + 6) bludgeoning damage.
Bonus Actions
Trunk Grab. The mammoth grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 17 STR save or be grappled (escape DC 17). Until this grapple ends, the target is restrained, and the mammoth can’t use Trunk Grab on another creature.