Mammoth

CR 6
Huge Beast
Armor Class 13 (natural armor)
Hit Points 133
Speed 40 ft.
Perception 13 Stealth 9

Senses
Languages


STR DEX CON INT WIS CHA
+6 -1 +5 -4 +0 -2

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 17 STR save or be knocked prone. If the target is prone, the mammoth can make one Stomp attack against it as a bonus action.

Actions

Multiattack. The mammoth makes two Gore attacks.

Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 19 (3d8 + 6) bludgeoning damage.

Bonus Actions

Trunk Grab. The mammoth grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 17 STR save or be grappled (escape DC 17). Until this grapple ends, the target is restrained, and the mammoth can’t use Trunk Grab on another creature.

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