Mage

CR 6
Medium Humanoid (Any Lineage)
Armor Class 10 (13 with )
Hit Points 140
Speed 30 ft.
Perception 11 Stealth 12
ResistantThe mage has advantage on saves against spells and other magical effects.

Senses
Languages any four languages


STR DEX CON INT WIS CHA
-1 +0 +0 +6 +1 +0

Arcane Weapons. The mage’s weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack).

Magic Resistance. The mage has advantage on saves against spells and other magical effects.

Actions

Multiattack. The mage makes three Dagger or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 13 (3d8) force damage.

Arcane Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 16 (3d8 + 3) force damage.

Spellcasting. The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).

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