CR 2
Medium Humanoid
Armor Class 13 (natural armor)
Hit Points 57
Speed 30 ft., climb 15 ft., swim 30 ft.
Perception 15 Stealth 12
Senses–
Languages Common, Draconic
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+2 | +0 | +1 | +0 |
Heightened Smell and Taste. The lizardfolk’s Perception is 20 when perceiving by smell or taste.
Hold Breath. The lizardfolk shaman can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes one Bite attack and one Ritual Staff attack, or it makes two Swamp Bolt attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ritual Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 7 (2d6) poison damage.
Swamp Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.
Spellcasting. The lizardfolk shaman casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).
Bonus Actions
Poisoned Body (32 HP or Fewer). The shaman coats itself in poison until the start of its next turn. It takes 3 (1d6) poison damage. In addition, the next time a creature hits the shaman with a melee attack while within 5 feet of the shaman before the start of the shaman’s next turn, the attacker takes 7 (2d6) poison damage.