CR 1/2
Medium Humanoid
Armor Class 15 (natural armor, shield)
Hit Points 22
Speed 30 ft., climb 15 ft., swim 30 ft.
Perception 13 Stealth 14
Senses–
Languages Draconic
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+2 | +0 | +1 | -2 | +3 | -2 |
Heightened Smell and Taste. The lizardfolk’s Perception is 18 when perceiving by smell or taste.
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Shoving Counter. If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone.