Jackal

CR 0
Small Beast
Armor Class 11
Hit Points 8
Speed 40 ft.
Perception 13 Stealth 11

Senses
Languages


STR DEX CON INT WIS CHA
-1 +1 +0 -4 +1 -2

Heightened Hearing and Smell. The jackal’s Perception is 18 when perceiving by hearing or smell.

Pack Tactics. The jackal has advantage on attack rolls against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 CON save or contract shriveling fever disease, named for the way the disease causes an infected creature’s muscles to shrivel. Until the disease is cured, the creature is poisoned, and at the end of each long rest, the infected creature must succeed on a DC 10 CON save or its STR score is reduced by 1d4. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces the creature’s STR to 0, the creature dies. A creature that succeeds on two saves recovers from the disease.

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