CR 1
Large Beast
Armor Class 11
Hit Points 42
Speed 10 ft., swim 60 ft.
Perception 13 Stealth 11
Sensesdarkvision 60 ft.
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+4 | +1 | +1 | -4 | +1 | -1 |
Amphibious. The hippocampus can breathe air and water.
Shared Breath. The hippocampus’s gills pull more air from the water than the hippocampus needs, expelling the excess as bubbles down its neck and across its back. If an air-breathing creature is riding the hippocampus, these bubbles can provide that creature a supply of fresh air when the hippocampus isn’t in combat or traveling at a fast pace.
Actions
Multiattack. The hippocampus makes one Bite attack and one Tail Slap attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.
Tail Slap. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Bonus Actions
Rearing Kick. The hippocampus rears up and kicks its forelegs at one creature it can see within 5 feet of it. The target must succeed on a DC 14 STR save or be knocked prone or pushed up to 10 feet away from the hippocampus (the hippocampus’s choice).